It was incorrectly listing a Somatic component. - Updated the description for Keen Edge to clarify that it only works on slashing melee weapons. - Updated the description for Clarity to display the proper duration 5 Rounds 1 Round Level and it now correctly mentions that it removes Daze effects as well. - Updated the description for Undeathss Eternal Foe to include the 4 deflection bonus to AC. - Updated description for Tensers Transformation to properly reflect the bonuses given by the spell. - Updated description for Shadow Shield to properly reflect the immunities given by the spell. - Updated description for Black blade of disaster so that the swords enhancement bonus is correctly described. - Updated description for Mordenkainens disjunction to properly reflect how the dispel check is done. - Updated description for Deafening clang to clarify that the bonuses will not stack. - Updated description for Holy sword to include all the benefits of the weapon. - Updated description for Natures Balance to properly reflect the damage healed. - Updated description for Hammer of the Gods to properly relect the effects of a successful Will save. - Fixed many spelling errors and typos in the official campaign.Trap Colors FriendlyColor0,255,0 HostileColor255,0,0 - Added ability to turn off visible cloaks in the nwnplayer.ini file (set to 1 to enable cloaks, 0 for no visible cloaks).
Game Options Visible Cloaks1 - Added in-game text swear filter nwnplayer.ini setting (set to 1 to enable, only supports English). Game Options In-game Text Swear Filter0 - Added new nwnplayer.ini file setting to always roll maximum hit points at level up for players (defaults to off). Server Options Max Hit Points1 - Added new nwnplayer.ini file setting to not display the hit points rolled on the level up summary gui (defaults to off). Server Options Hide Hit Points Gained0 - Added new nwnplayer.ini file setting to restore the remaining spell uses from the character file on log in to a server vault server. Server Options Restore Spell Uses On Login0 - Added new nwn.ini file setting to set how far into the distance grass should be rendered (default value 900.0, valid values range from 900.0 to 30000.0). Increasing this value will cause more grass to be rendered in outdoor grassy areas, but will also reduce game performance in these areas. Video Options Grass Far Render Distance900.0 - Added new nwnplayer.ini file setting to toggle onoff the file logging of creature deaths. Game Options Death Logging0 - Added new nwnplayer.ini file setting to reset the encounter level spawned by an encounter trigger every time that it spawns creatures. If this option is turned on, the encounter trigger will always spawn creatures based on the triggering players level rather than potentially using left over spawned creature from an early triggering that was initiated by a much higher level player. Neverwinter Nights 2 Patch 1.23 Code To CacheServer Options Always Reset Encounter Spawns0 - Updated Get2DAString() scripting command 2da caching code to cache a number of 2das specified in an ini setting. Server Options 2DA Cache Size10 - Added new nwnplayer.ini file setting to log each script as it executes (defaults to off). It should only be used for script debugging purposes (i.e. Script Options Enable Logging1 - Added new nwnplayer.ini file setting to obtain script profiling data in the log file (defaults to off). It should only be used to determine which scripts you need to optimize to improve the performance of your module. Note: Enable Logging should be turned off when profiling is enabled. Script Options Enable Profiling1 - Added new option to the nwtoolset.ini file to set the toolset CPU affinity on multi-core computers. If you have more than one CPU on your PC, then you can use this setting to make the toolset run on only one of the CPUs by specifying the number of the CPU (0-31). Setting CPU Affinity-1 will turn off CPU affinity (default 0). Start Up CPU Affinity. The nwnplayer.ini setting for Client CPU Affinity now defaults to 0 (a setting of -1 will be converted to 0). Feat Prerequisite changes (these may make some existing characters invalid in multiplayer games) - The Epic Dodge feat now requires 30 ranks of Tumble skill as a prerequisite, as per the description (feat.2da). The Dragon Shape feat now requires Wild Shape 6xday as per the description (feats.2da). Fixed prerequisite for Epic Weapon Focus Club to be Weapon Focus Club rather than Improved Critical Club (feat.2da). ![]() General Fixes: ------- - Fixed issue with videos not displaying under Windows Vista. The game will now prompt to elevate to administrator privaleges under Windows Vista. Fixed issue with corrupted textures on newer Nvidia cards. Colorized the cloaks in the official campaigns (they are no longer all tan colored). Added missing Trident weapon feats. Tridents are now classified as a Martial weapon, rather than a simple weapon. Fixed how Damage Resistance works against weapons that do more than one type of damage (i.e. Morning Stars and Halberds). Screenshots are also now placed in the screenshots subdirectory. Changed Black Blade of Disaster feats from Longsword to Greatsword - Changed Brewed Potions so that they now behave like normal potions (i.e. Fixed issue with Improved Expertise mode not being correctly displayed in the combat log for special attacks. Fixed issue with resting not getting canceled correctly if a member of your party started attacking something during your rest period (the OnPlayerRest event is now properly called in this situation). Made some changes that will hopefully address area loading crashes related to shiny water being enabled in watery areas of the official campaign. Fixed issue with the DM Send Exit Event radial command when used on generic triggers. The DM object wasnt being set correctly as the exiting object causing scripting calls to GetExitingObject() to not work correctly. Fixed attack bonus granted when attacking stunned creatures. Fixed AC Increase vs Damage Type item property to work correctly. Fixed some memory leaks. Fixed some exploits. It was incorrectly listing a Somatic component. Updated the description for Keen Edge to clarify that it only works on slashing melee weapons. Updated the description for Clarity to display the proper duration 5 Rounds 1 Round Level and it now correctly mentions that it removes Daze effects as well. Updated the description for Undeathss Eternal Foe to include the 4 deflection bonus to AC. Updated description for Tensers Transformation to properly reflect the bonuses given by the spell. Updated description for Shadow Shield to properly reflect the immunities given by the spell. Updated description for Black blade of disaster so that the swords enhancement bonus is correctly described. ![]() Updated description for Deafening clang to clarify that the bonuses will not stack. Updated description for Holy sword to include all the benefits of the weapon. Updated description for Natures Balance to properly reflect the damage healed. Updated description for Hammer of the Gods to properly relect the effects of a successful Will save. Fixed many spelling errors and typos in the official campaign.
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